

- #LAYERING SPINE2D ANIMATION MOVIE#
- #LAYERING SPINE2D ANIMATION SOFTWARE#
- #LAYERING SPINE2D ANIMATION TRIAL#
Spine is pretty similar to other 2d animation packages, since it offers a bone-based workflow.
#LAYERING SPINE2D ANIMATION TRIAL#
The trial version includes project files and their exported JSON data, so you can test that data inside your engine of choice and see if it fits your needs. If you want to take Spine for a spin, you can download a trial version.
#LAYERING SPINE2D ANIMATION MOVIE#
JPG, PNG and movie files, so you can pick the format that better suits your needs, based on the work you're doing.Īs you may know, I am more of a 3d games developer, but right now, we're working on a 2d sidescroller game, and we are thinking on using Spine for all of our animations (we're using GameMaker, but you can also use Unity). You can use it to animate parts of your character, for example, animating hair strands, parts of clothing, etc., which are small details that can take your animation to the next level.īesides exporting to JSON, Spine can export to different formats, including. Squash and stretch is not the only thing that could be done with this deformer, though.

Basically what this does is adding a deformable grid on top of your object, and you can animate those points to deform that object. You can add a lattice deformer to your object. The main switch to show/hide Onion Skinning is in the Viewport Overlays, but Grease Pencil Onion Skinning is per-layer and the visibility can be toggle in the layer list. Spine also allows for squash and stretch deformations during animations. Onion Skinning show ghosts of the keyframes before and after the current frame allowing animators to make decisions in the animation sequence. The case about using JSON to export animations to your engine is also a good example.
#LAYERING SPINE2D ANIMATION SOFTWARE#
Layer placement in Spine (or any other 2d animation software) is crucial, as you can imagine, so it is nice when the software helps you with that. You can also use bones in innovative ways to create other effects, such as a page turning. Bones let you create skeletal rigs to make animating characters easy. Rive provides powerful layering and blending tools with the State Machine. For example, there's a Photoshop script that exports all the layers in place, so when you import it in Spine, the character is automatically assembled with all the objects and layers in the right order. Blend seamlessly from one animation to another, or layer animations on top of each other. There are a few things about Spine that are aimed to save you time.
